Wayward Acquisitions

A Mercantilism Free Company

Crystal • Mateus • Mists • W25 P32

About our Free Company


The Overview

Wayward Acquisition began its new chapter built on ideals and ambition. After the end of the Final Days the free company relocated to Thavnair to establish its home base and become known as a mercantilism company serving a variety of positions from collecting artifacts, bounty hunting, economic growth and trade, research and development - and more. Mercantilism had become an umbrella term for the multifaceted inner workings of the ever expanding organization that has seeds planted throughout Etheirys: namely Uldah, Gridania, Garlemald at present. More prospects are in their future to extend their outreach with the intention of helping any and all who cross their path.As Dawn Trails, Wayward Acquisitions looks West beyond the isles of Vylbrand to explore a nation foreign to all - Tural.Embrace the unknown and let new opportunities shape your future.Remaining chaotically neutral, moves have been made to facilitate trade with lesser known and more lucrative operations with the Underworld to procure rarer conveniences of fortune for those who seek it out. If you know, you know - but don't expect the shadows to be revealed in the light.With optimism and an appetite for adventure, shall we set sail for these new lands?

  • Thavnairian Based

  • Mercantilism

  • Opportunistic

  • Multifaceted Talents

  • Diverse Culture

  • Chaotic Neutral

  • Black Market

  • Lorebending, not breaking

  • Casual / Medium RP

  • Audience Awareness

  • Non-linear Power Structure

  • Character Growth Opportunities

  • New-RPer Friendly

  • Lore-knowledgeable Individuals


Our Focus

  • LGBTQ+ Friendly

  • Welcoming Community

  • Blissfully Unique

  • Feels like Home

  • Real-life Balanced

  • Play YOUR Way

  • New-player Friendly

  • Active Discord

  • Relaxed Social Environment

  • Creative Writing

  • Collaborative Storytelling

  • Weekly Event Schedule

  • PVE & RP Content

After celebrating two years of being a free company, we have laid our foundation as a warm and welcoming community that has become a home to many. We are open-minded and evolve with the individuals that continue to grow with us.Our focus as a free company is to continue to strive to be a fulfilling community to be a part of. We have a lot of folks who just simply love hanging out with one another, and we want to promote that.Described as 'Blissfully Unique', we maintain a healthy balance between real life and fantasy by respecting one's personal endeavors while creating continuous opportunities to be a part of in-game events. We have an active discord that displays our calendar of weekly events for PVE and RP alike. We occasionally have off-game events from Jackbox, Movie Nights, and more from time to time. Quite a few of our community members can be found playing other games such as Guild Wars 2, World of Warcraft, Helldivers, and more.Our ideals are to facilitate an environment that promotes creative writing and collaborative storytelling. We want to explore the open world, and intend to run events as well to dive into the world of Final Fantasy. We also want to create a homely space for people to make friends and vibe together, creating lasting memories for days to come.Opportunities of what we can do are simply in the eye of the beholder. You put into it what you get out of it.


Inner Workings

We are primarily active on Discord, so make sure you click the button below.
Choose today to introduce yourself into our community!

Below you can find all the ranks paralleling what has already been set up in game for the free company and the community.


Our Wayfarers are those brand new to the discord specifically. This role is to recognize recent visitors who decide to join and see what we're all about!FC Allies are affiliates or individuals who work in tandem with the free company. One must submit an application to become an Ally or a Company Member. This role is defined simply as someone who cannot directly join the company, or perhaps doesn't want to, but still wants to be involved with our community - particularly on the roleplay side of things.

Wanderers are individuals who have submitted an application and want to be a part of the free company. If the application is approved, they are promoted to Traveler.Travelers describes those who have recently been welcomed into our free company. New members will usually be within this rank for a trial period of 2 weeks. After the two week probation period has passed, the activity of the individual is considered before progressing to our base rank, Merchants.Merchants have graduated from Travelers status. By now, we've got a bit of familiarity. You are considered a full member of the free company.Traders are like the Old Guard. They've been around here for a good minute. Our veteran members are distinguished, and positively impact the free company. This rank is the highest one can be presently within the free company without being an authority figure. It takes a period of 6 months for a Merchant to become a Trader, but one may be moved up sooner based on initiative, ambition, and activity.

The Council marks your moderators - your authority figures. The Council helps maintain the integrity and standards of the free company alongside the Proprietress. They oversee activity in the discord and help lead and facilitate events within the free company, mediate conflict, and perform basic administrative tasks within the company. Their voice is equal to the Proprietress, and effects the guilds growth and progression. Advisors are a part of the council and provide valuable input behind the scenes.Proprietress is a rank reserved for the head of operations. They take care of the primary administrative duties of the free company in addition to officer duties.

House Rules

  1. LGBTQIA+ friendly. You matter, and you are loved. Hatred has zero tolerance here.

  2. 21+ FC.Anyone underage will be removed. This is because we allow seedy and borderline criminal themes in our FC and some elements may appear suggestive or mature. We also wish to establish a mature community.
    > In this FC we do acknowledge that certain NPCs (family members, children etc.) may not meet the 21+ age requirement. NPCs that are minors are allowed as well as playable minors with the catch that they are only established for social or story reasons. They may not attend any company-related missions or be put into harms way.

  3. No OOC Drama/Harassment. Zero tolerance for drama. No racism, sexism, flaming, gaslighting, trolling, hate speech, shit-stirring, and outright disrespect.

  4. No Documentation, No Proof. The administration will no longer be dealing with issues unless there is documentation reinforcing the matter at hand. We will not play "He said, she said". While Rumors & Doxing is forbidden, for the sake of moderation we will be requiring this. We prefer to see all sides to make objective decisions.

  5. Rumors and Doxing. Don't spread gossip or people's private information.

  6. Remain Civil on "Hot Topics". We all have different opinions and views. At the end of the day this is a FFXIV RP Discord & Community. Topics such as religion, politics, and present world events affect everyone in some way, shape, or form. It is OK to vent about these topics, but do so in Venting.

  7. We have a safe word. This safe word may be used by parties to opt-out of a discussion or topic if they wish to step away or do not wish to engage further. This word for now is Poppycock. Please respect the decision if the safe word is used.

  8. Respect is important. Treat people as you wish to be treated.

  9. Consent. Do not do anything the other person does not consent to, be it running content, roleplaying, or simply doing things together. Consent is key.

  10. IC Conflict permitted. OOC is not. Any conflict IC is encouraged, especially for means of development. IC actions have IC consequences. If IC carries into OOC and cannot be resolved, you will be banned and removed from the server and free company.

  11. OOC conflict must be attempted to be resolved peacefully. Our officers and guild master will offer an attempt at mediation if a conflict cannot be resolved privately. If a personal conflict starts to effect the free company openly, it will be addressed with penalties.

  12. Have Fun. Just don't ruin anyone else's. We're all here to have a good time!

Roleplay Guidelines

  1. Real life comes first. If you need to exit a scene or step out no matter the reason, it's okay. Just give your roleplay colleagues a heads up.

  2. IC is IC. OOC is OOC. Do not blend the two. Character emotions and opinions should remain in character.

  3. Newer roleplayers are welcome here. We have a lot of veteran writers that can help get you acquainted.

  4. See something, Say something. If you are a witness to a member actively breaking a rule, please address this as soon as possible with the Council so we can investigate.

  5. Themes regarding sexual assault are off limits. This includes sexual harassment.

  6. We allow Lore Bending here, but not breaking. Please keep an open mind we do stick to the primary means of lore while exploring the unique opportunities creative writing brings us. If you are unsure what falls under lore or not, ask the Council.
    > Please keep in mind that while we do allow lore bending, this means that we also stick to things found in universe. This means we will not allow direct transplantation of other characters, zones, or concepts from outside the FFXIV setting.

  7. Powerplaying and Godmodding is not allowed. Metagaming should be avoided as much as possible.
    >Powerplaying means taking control of another character's actions without permission. Godmodding means being invincible and unable to be killed or able to be damaged beyond a normal individuals limits. Metagaming means introducing OOC knowledge into IC without permission. We are not omniscient, or omnipotent.

  8. Keep your character's power level in check. No one wants to roleplay with someone all powerful or who has a solution for everything all the time. This being said, there is the OG Warrior of Light. You are not the Warrior of Light.
    > While major figures in the MSQ exist, we would know of them but likely won't have the privilege of first-name basis or direct interactions of famous NPC Characters. We want to clarify that we are a mercantilism free company. This means that anything on the magnitude that would be dealt with by Warrior(s) of Light may not be applicable in our setting. If you have to ask if its too strong or powerful, please defer to an Officer or the Guild Master for final say.

  9. We are chaotic neutral. Not all of our stories may be in accordance to the law. Some of our trades are shady and seedy, and may have themes such as drugs, poisons, firearms and more. We also may host mature themes that may be triggering to some writers. While we have safeties in place, it is up to you to be clear of your writing intentions.

  10. If a scene has suggestive or sensitive themes, please make sure all participating parties are aware, and give them the chance to opt out of a scene before it gets too heavy. Respect boundaries, get consent.

  11. Actions have consequences. No one gets off scot-free. If you get caught in criminal activity, you will likely be arrested.
    > If you are knocked out in combat, you are knocked out until you recover or are thereby raised per our combat system.

  12. Player versus Player combat is agreed by each participant. Officers will not step in unless there are OOC issues as a result.

  13. Minors while allowed as NPCs or that exist for story [siblings, children of families etc], will not be allowed to attend any leves / events / missions and will not be able to participate in combat of any form until their coming of age IC. - We do not wish for harm to come to our beloved children.

  14. Reminder: Keep in mind your newer roleplayers while writing. Huge posts can be intimidating! While sometimes it can't be helped, like when setting a scene or a roleplay introduction, we wish to advise our fellow roleplayers that using mirror-roleplay, which is adjusting one's style and tense to match their partner's, is effective. For Multi-para to Novella writing, something Vesper is very guilty of, perhaps consider Discord RP instead.
    > We suggest that if there's a group of 3 or more RPers, to try and fit everything into 1-2 paragraphs at most in-game so it can be easily digested for fellow readers/RPers both new and experienced alike. This will also help with chat-flow and continuation.

  15. Don't talk about fight club. Period. That's it. IYKYK.

The Gilded Dragon

June 2025


July 2025

Billiards & Darts


Billiards: How to Play

Pre-Game Checklist

  1. Make sure each player has a pool stick.

  2. Use the triangular mold to place all the balls neatly on one side of the table, centered and a bit up from the bank.

  3. When 'racking', alternate solid and stripes around the edges and place the 8 ball in one of the three middle spots.

A Beginner's Guide

This is a roleplay immersive event.
This is just the mechanics in between.


  • Both players roll to decide who goes first. Highest roller breaks.

  • Player 1 breaks the pool set by rolling /random 15 to see if the cue ball hits one of the balls on the table.

  • Player 1 rolls /random 2 to determine if they make that ball in or not. 1 for hit, 2 for miss.

  • If Player 1 makes it in, they look at the number they shot [i.e number 9.] and see if they play as solid or stripes. [If they hit #9 in, they are stripes.]


Solids : 7
1, 2, 3, 4, 5, 6, 7, (8)
Stripes : 7
9, 10, 11, 12, 13, 14, 15
The '8' is listed to keep the numbers even in competition. So for Solids you have a lead. Whenever you get down to /random 2, you can technically roll on the eight ball since its your last 'solid'

  • The board is now divided. Keep track of your score. Each player now has 7 balls to make in the pocket. Of course if you break and make a ball in, just subtract a number from the /random roll you have for your next turn. You will not be rolling for the 8 ball until all of your kind [ even, or odd] has made it into a pocket.

  • You will use /random 7 to roll on your turn for both Player 1 and 2. Then you will /random 2 to determine if the ball hits or misses the pocket.

  • If you miss, your turn is forfeit. If you hit, you subtract 1 from your /random total. [Instead of /random 7, it becomes /random 6 and so on until you pocket your last ball.]

  • What happens when you make all of your solids or stripes? Now its all or nothing.


The Eight Ball

  • This ball will not be rolled for hit or miss until the end of the game.

  • When its time to aim for the 8 ball, you'll roll /random 2. 1 is hit, 2 is miss. If it hits, you win the game. Just be sure to call your pocket!

  • If you miss your shot, your turn is forfeit and you may try again next turn to 'hit' it in, giving your opponent another turn to 'catch up'.

NOTE: This is not 100% true to actual pool. Because this is a virtual setting using RNG, draft 1.0 of this ruleset is liable to change after feedback is presented.
We have not calculated a proper way against RNG to include the 8 ball for 'early ends' to the game.
We chose for the eight ball to be 'all or nothing' so its a race with RNG to see who gets to shoot the 8 ball first and wins.
ALSO "Scratching" can be part of your 'missed' turn. It is not factored into RNG.


Darts: How to Play

Pre-Game Checklist

Actual darts OOC is a game of skill. Please keep this in mind if RNG does not play to your favor.

  1. There are 3 sets of 3 darts: red, blue, and green. Pick a set for your color and clear the scoreboard.

  2. Players roll a d20, determining which player goes first.

A Beginner's Guide

This is a roleplay immersive event.
This is just the mechanics in between.


  • Players take turn in succession rolling 1d20 and 1d6 simultaneously up to 3 times.

  • A d20 determines what number is hit on the dartboard. The d6 determines where on that number the player hits.

  • Players may play from 301 or 501 points. Each time a dart lands, you deduct those points. Your objective is to reach zero. You can read a more detailed explanation on this here.

  • On the last turn its not necessary to throw all 3 darts, just enough to reach zero.

  • 1d6 roll determines:
    1 - Miss.
    2 - Flat number.
    3 - Outer circle reached [Double points].
    4 - Flat number.
    5 - Inner Ring [Triple Points].
    6 - Bullseye [50 Points!]


What a Bust. . .

  • If a player reduces their score to 1 or goes below zero, the score is bust and their turn ends immediately. On their next turn, their score is returned to what it was at the start of that turn.

  • e.g. - If a player has 32 points to go out and the first dart is a 16, then the second is a 15, the player is bust and the score returns to 32 for their next turn.

Our Allies

Our allies, or affiliates, are those who wish to align with our endeavors to further our ideals and collaborative storytelling. We wish to show our support in kind by highlighting their venue/guild.
Thank you, our allies, for being you!


Spice & Miqote

Tavern, Bathhouse, Guild, Home
A comfy tavern and bath house that also has special events every Saturday. Whether you're looking for good food, good friends, or even a monster of a drink in the form of their Average Allagan Day, Spice & Miqo'te has you covered.

The Apothecafe

Apothecary & Cafe
The apothecafe is a spooky yet relaxing venue that opens its doors to any and all. Owned by Glitchy Aster, this gremlin gentleman knows his way around alchemy and is likely to brew things that can aid or harm if you ask nicely. To the cafe itself, its a safe space for those who wish to curl up with a book or just have tea among friends. Either way, you're like to find something here, even if you didn't know it's what you needed.

Spriggan and Spice

Tea House
The Spriggan and Spice Tea House brings a taste of the East to the heart of the Goblet. Alun grew up in Kugane and always had trouble finding the kind of tea house she remembered from her youth, so she made it her dream to make it herself. For those looking for a soothing cup of tea or a place to relax and unwind after a long week, look no further!

Dan's BBQ Shop

BBQ House / Radio Broadcast
Stranger Dan is the producer of Warrior of Light Radio, an Eorzean radio broadcasting station playing grunge and garage-style music. He is also the owner of a Memphis-style BBQ Shop in the game. Want some literal finger-lickin good food? Stop by Dan's either before you head out into ultimate or with a group a friends. Stay for the awesome food and comeraderie.

Event Calendar

Event Legend
Red - Council Meeting
Orange - Guild Meeting
Yellow - PVE
Green - OOC Discord Event
Blue - Discord RP
Purple - In game RP Event


WAC Social Night

Where: Crystal ♦ Mateus ♦ Mists ♦ W25 P32
Date | Time: October 20, 2025 ; starting at 7:30PM EST.
Wi-Fi Info: LLS-QF8C802JGQ5J
Password: WAC2025Divali!
Lightless-based Wi-fi
Vesper has proposed observing a holiday more in line with Thavnair's
traditions instead of the typical All Saints Wake. In an effort to promote togetherness, a social gathering has been orchestrated to observe Divali, the festival of lights. This event is open to all, including FC allies and friends as well as the general community.
Divali represents victory, freedom, knowledge, and enlightenment. It is a celebration of the good things in life, including family and the expulsion of dark and evil. It is known as the Festival of Lights. On the New Moon when the sky is the most dark, the Gilded Dragon will be lit with ambient light only as part of the celebration. Candles, soft lightingn and lanterns will paint the way, warding away evil. Patrons are expected to avoid wearing black and are invited to wear bright and colorful clothes as part of the holiday.In the downstairs of the company HQ is the Gilded Dragon, where the main celebration will be held. Bards will play music while photographers capture the moments. There will be a buffet of food to partake at will. Patrons are asked to bring their favorite sweet treat to share with others in the game as Divali traditionally has the exchange of sweet tarts among one another. The bar will be open to all who wish to consume spirits for the evening. Everyone is encouraged to share stories of the past turn dedicated to the theme of triumph, and celebrate the bonds shared. New bonds forged are also highly encouraged.After a time, we will venture outside into the night and light fireworks to sing into the sky as well as each light our own lanterns for the festival in the courtyard.


Special Bard performances brought to you by Stupid in Stero & Melodic Musicals.Each Bard's repertoire is linked below.

Event Photography brought to you by Gamilla from Desert Rose Studios.Event Photos will be featured on our website and Discord!
You can find Gamilla's information below!

Captain's Cocktail Dispensery

The Rolls

0-99

Dalamud Delight

Non-Alcoholic
An alcohol-free drink mixed with lemon fizzy water and grenadine on the rocks. Garnished with cherries. Mix the grenadine with your straw to turn it into something special!

100-199

Astral & Umbral

Alcoholic
A round glass lined with a spiral of chocolate syrup, this delight is akin to an alcoholic chocolate milkshake. Chocolat eliquer, rum based coffee liquer, cocoa and whiskey infused creme, a dash of heavy creme, and served right on the rocks. If you have a boozy sweet tooth, you can't go wrong!

200-299

Eikon's Bane

Alcoholic
The "Ultima" cocktail! 3 layers of booze: rum, strawberry daquiri mix, sweet n sour mix with blue curacao and chopped mangoes - all served on the rocks. Totally not infused with Primal energy.

300-399

Teleporter

Alcoholic
As the name suggests, teleport to paradise with this blissful cocktail. Berry Blast flavored powder, white craberry juice, black cherry puree, raspberry vodka & chambord, and cherry pop rocks scattered within make up this drink. Taste this crackling drink on the rocks as it awaits to take you back in time.

400-499

Good King MoggleMOG

Alcoholic
Marshmallow vodka, moogle aether-infused crystal cola, a dash of fresh nutmeg, and topped with a decorative 'pom' on the rim of the glass that tastes quite like bubble-gum on a pink sugar rim. This makes up the whimsical spirit before you. Just don't let a moogle get their hands on it!
Players /random before consumption. <750 and you will involuntarily sprinkle the word "kupo" throughout your dialogue for ten minutes.
No moogles were harmed in the creation of this concoction.

500-599

Rryz's Kiss

Alcoholic
A taste of the void - without all the danger attached to it. Lominsan peach liquer, amaretto liquer, cranberry juice chilled and strained into a shot glass coated in purple sugar infused with levinlight. The individual risks having a harmless shocking experience upon first taste of the sugar rim.
/random before consumption. 450+ is safe. <450 and you're shocked initially by the levinlight before being able to consume the drink.

600-699

Sapphire WEAPON

Alcoholic
Is it cold, or just the roof of your mouth? This drink has a slushie-like texture and is very cold. Mixed with vodka, champagne, blue curacao and lemonade it makes for a refreshing spirit on a hot summer's day. A lemon wedge is ran along the rim of the glass before an icelight sugar concoction coats it. Pucker up!
Players /random before consumption. 450+ is safe. Anything <450 and the consumer will feel colder and cannot warm back up for 10 minutes. They will see blue for the remainder of the evening, and others will see their eyes twinkling as if filled with stars.

700-799

Emerald WEAPON

Alcoholic
Three bright green shots are taken back to back, each prepared the exact same way. Imported Dalmascan vodka, Allagan melon liquer, and Prickly Pineapple juice infuse to make this emerald delight ready for tasting.
/random before consumption with EACH shot. 400+ is safe. <400 and and you begin to hear musical noises with no specified origin as well as see a green hue for the remainder of the evening. It gets worse with each fail.

800-899

Ruby WEAPON

Alcoholic
The taste of Ala Mhigo right on your lips. Werlytian red pepper vodka, sea salt, lemon juice, worcestershire, Ala Mhigan tobasco sauce all garnished with a bacon strip tucked into the glass and served on the rocks. If you wanted a bit of heat with your booze, this will liven things up!
Players /random before consumption. <750 and you will see jagged lines of a reddish hue at the edges of your vision for 10 minutes. Consumers may also experience extra thirst due to the spiciness of the drink itself.

900+

Dynamis

Alcoholic or Nonalcoholic
Take an emotional journey with this colorful drink to show us how you really feel! Colorful syrups, New World pineapple juice, coconut-flavored Thavnairian rum, and water concoct this rainbow spirit. Garnished with a blood orange wheel or mixed fruit kebab over the top of the glass.
/random 7 to discover which emotion resonates with them as they get to the bottom of this cocktail. - 1. Anger, 2. Optimism, 3. Joy, 4. Fear, 5. Amazement, 6. Confusion, 7. Passion